Game of Energy is a board game which is highly thematic euro game of medium-light complexity. The principle mechanics are tile placement and resource management. The game is for 1 to 4 players, and usually lasts around 30-60 minutes.In general, it was fun to play comes with the science in it was sound. This is game over for everybody.
You can see more: Energy Hog Game
In this game, countries as well as civilized society will reverse virtually every night as citizens have to deal with the loss of a modern-day vital resource. A resource needed for communication and commerce. A resource needed for life-sustaining technology. That resource is energy.
Your role is to compete with other players to win the contract and make sure that your company will become the #1 global energy power for years later.The government industry allows by using energy credits allotted by the United Nations Council for aligning yourself to the objectives of their environment.
The industries will continually increase the energy credits you are allotted, the terawatt-hours also rises, you company will also generate the TWh. And it is final out-performing your opponents and hitting the optimal level of terawatt-hours that will win you the U.N. contract then win you the game! This sound pretty simple rules, but in-depth strategy.
The below link will help you to understand the stories and how to setup of game :
Click the following links if you want to get more details about gameplay of the base game https://www.youtube.com/watch?v=2R3POrQSg-I
There exist alternate rules in the game, can apply for Solo, that also allows for any (or all) of the following:
- Changing "take that" effects in the game (for a pure euro experience)
- Different goals for 2, 3, or 4 players
- Locking down industries where they are placed on the board (for advanced/heavier euro players)
- Filling in players with "dummy players" that play against you on the board
- Solo Variant that still gives the full game experience
- The solo variant and dummy players can only be done through the use of the "Dummy Corp." Expansion, which is included for FREE with the game when pledging here on Kickstarter!
How to Play:
You are a captain of industry, and your job is to thwart the fast-approaching energy crisis. Regardless which captain of industry you become, you will have a unique ability that can be used on every turn of the game. Some abilities net you a better return on certain industries, others allow you to manipulate cards and other game components.
Being a captain of industry, you have all access to modern technologies such as biofuel, fossil fuel, hydroelectric, nuclear, solar, and wind--all of which have different sizes, costs, and benefits. Each player must make optimum use of their resources and the available hexagonal areas on the board to not only achieve a victory with generating enough energy in terawatt-hours (TWh), which are your victory points in the game, but to do so before time runs out and world goes dark.
In every round of play, each player will take a single turn. During this turn, you will take a series of 3 actions: draw a Grid card (to be played strategically now or later), be “paid” in the amount of energy credits shown on your environmental score track (this is a separate track from the TWh score track), and last step is to roll the territory die.
On rolling the territory die, you can pick which combinations of industries you would like to shape in that zone of the board. Each zone is a numerous of different permitting costs for the available industries, but keeps all the environmental and TWh score track gains the same between zones- this makes it simpler, but still realistic, to compare industries across zones, and also allows you the ability to quickly ascertain which industries have advantages/disadvantages depending on where you choose to build them.
Your choices in what you build and when you build them bring your odds of victory in Game of Energy!
The game will end when you collected the amount of TWh needed to assure your energy portfolio is a good model for what will rid the world of an impending energy crisis. Once you reach this limit, the remaining current round of play is played out.
This board game will require some necessary text during a game, also player have to memorized some part like small crib sheet, but they are easily to remember. It does a great job making a very complex situation into an easy to understand, playable game!